![]() I think that's good feedback and something we need to consider. Say that, hypothetically, Nightingale has giant spiders.ĭo you have a way to turn that off or make it a little more friendly for people with arachnophobia? What does Version 1.0 look like in your mind for Nightingale?ġ.0 looks like some bugs obviously fixed, some more functionality like the transmog that players love and those quality of life features, you know? The practice that we've had bringing new content to the game and building new content based on player input with a few turns of that crank.Īrachnophobia has popped up in many RPGs with developers finding creative ways to get around that for players. We'll just keep learning from the fans and players about what's important to them, keep trying to provide that and I would say a year may be the minimum. When we think about it in our minds, it's about a year to provide more new content and more features and functionality as you described there. How long are you looking for the Early Access period for Nightingale? I believe that something like that can come through Early Access for us. So the colors, certain elements of it, are all craftable and customizable.ĭo you have plans for a transmogrification or fashion system? If you really love the three-piece suits but you have some armor that has some better elemental resistances for the realm you're going into, do you have plans for that in place? And then the outfits, the gear you craft, will all be customizable, too. So you get to customize your character at the start. What plans do you have for your persistent character and their gear and their equipment the stuff that makes them look unique? I see a lot of character customization in the demo video. And we'd love to expand to Unreal Engine 5 in the future. I think that'd be great.Īre there any specifics that you've tested so far that you found working in the engine?Īfter moving from BioWare to Inflexion Games, is there a specific engine that your team is working with for Nightingale? What are your plans for those kinds of technologies for Nightingale? Some of the features that fans are always looking for are whether Nightingale will have, such as support for HDR lighting or AMD FidelityFX Super Resolution. Here at Summer Game Fest, you're showing a lot of the volumetric lighting and the dynamic weather. But maybe, over time, we can find ways to get players to share the exact things that they want. There's still going to be some variability in that. If you find a card combination that you really like and share it on Reddit, how similar is the experience going to be from the combination that you've seen versus what someone else might see? Then when you find what you really like, you can all go and start building your bases. While there's still variability in them, they'll let you try really interesting new realms. We proceed to generate these certain realm card combinations. But that's where our realm cards come in. #NIGHTINGALE GAME RELEASE DATE CODE#Is there a seed code or something you can share with your friends to give them that same realm you've seen before? When generating the realm, do you have the possibility of inputting a seed? Say your friends have started playing Nightingale and found a seed with certain key resources they like early on. Theoretically, that's perfectly in line with what I would achieve. We haven't truly tested that level of network span. Related Story Ule Lopez GeForce NOW App Adds Touch Control List + 8 New Titles This Week ![]()
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